Even the co-op ain't a patch on Chaos Theory's work of utter brilliance. After the all-but-perfect ingenuity and razor sharp action found in the original trilogy, not to mention the still-good and also pleasingly inventive Double 's one hell of an epic blunder. One so easy in fact, you can simply charge head first into most of it and spam the win button, aka "Mark & Execute", then come out unscathed. All the promise, ideas and complexities hinted at in its earlier incarnations are gone, replaced by the most newbified stealth game ever put to disc. It feels like an off-shootin', chucked together spin-off, not the epic culmination of five odd years of work. As a die-hard Splinter Celler who's played and completed every game prior to this - PSP title included - Conviction simply ain't a part of that series for me. Most definitely *not* the game I was expecting. This right here - with its near identical, but nowhere near as fun - stealing of Fable 2's core concepts, along with a shoddily tacked on king section, feels so rushed, so badly concepted, and so woefully play-tested.I doubt I'll ever finish it. Between #1 and #2, Fable's become one of my most absolute favourite of series. It's just so flat and lifeless, like a Fable clone made by third rate devs. Fun, this proves notĮesh! It pains me how little I actually feel for this game one way or the other. The third trip to Albion sees you playing the heir to the land, who's psycho king of a brother has become a tyrannical ruler and thus requires a good de-throning. You'd be hard pressed to pick her out of an FPS line-up. In practice it's just flat-out boring though, and truly mundane for the most part. This Medal of Honor reboot ain't a bad game either when it channels the better aspects of CoD, and I do dig the idea of a more realistic and brutal take on one of those sortsa balls-out action games. The year the military FPS finally got old. But I'm not mad, am I? It's all pretty bloody average, no? This really should have been a serious fucking win of a game, not a sorta alright shooter.Ģ010. Sights and sounds you grew up with in these most classic of science fiction movies are just as memorable as ever, particularly early on. I far from loathe this game, and even still play it from time to time. Couldn't get more than an hour into this though. I even finished Terminator for christ's sake. I'm a genuine sucker for bland third person shooters. Complete with truly painful vehicular levels, some of the worst music you'll ever hear in a game, and dreadful characters 'n' cut-scenes that about two hours in, turned me into a skipper (a trait I usually detest in a person), Bayonetta goes down as one of the few games I actually traded in last year. Combat is tight with some nice ideas, but it woefully lacks DMC-style "wading through grunt" massacres, instead tossing mini-boss after mini-boss at you to much repetitive, lamely paced disappointment. Devs claim patches are coming.īayonetta may well be stencilled across the very top of many end of year "best of" lists, but those idiots are MAD I say, as this shit right here is about as big a letdown as the latest Indiana Jones movie. Horrendous bugs, god-awful frame-rate, and a UI quite literally made in MS Paint, all cement it as perhaps 2010's biggest boner killer of them all. A wondrous original bounty hunting western, cross-bred with Pixar calibre character design, Stranger Wrath's came out on the Xbox way back in 2005, yet this recent PC port looks almost more dated than that ever did. One of my most beloved games ever looking a hell of a lot more embarrassed than it deserves to. Oddworld Inhabitants' Stranger's Wrath was an Xbox highpoint, mixing inventive FPS action with fab third person open world platforming. By no means the poorest games of the year by any means.but definitely those that should have known better. These are my own colossal let-downs of 2010 though. Love 'em as I might for example, Alpha Protocol and Fallout could well appear on the following list for you. I think it's fair to say that numerous high-profile titles failed to hit the mark, with people's abilities to look past each of these games' wealth of serious issues seeming to vary greatly from each person to the next.
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